Table of Contents
Galaxy Trucker
Setup
Game Turn
Goal
Game End
Galaxy Trucker
2-4 players
2-5 players with the expansion
Setup
Components face down in a pile
Flight board off to side
Randomly choose 8 adventure cards and split into 3 piles
Players take:
Starting color cabin
Ship #1 board
Game Turn
Build Phase
Start timer and place on current round indicator
After the initial timer runs out any player at any time can flip it over to the next lowest indicator.
Only a finished player (with # token) can flip timer onto start space
First player done takes #1 token and so on
Flight Preparation
Spot check (two variants)
Lenient
If flaw found, return # token and fix mistake
Redistribute # tokens
Harsh
Players remove components until ship is fixed
Removed components go in lost pile and must be payed for
Place humans, aliens & batteries on ship
Shuffle adventure cards together
Flight Phase
Go through adventure deck
Flaws found during flight phase
Correct mistake as above
Pay 1 cred for violating the laws of physics
Players may give up
Players may HAVE to give up (rules, page 14)
End of Flight
Pay out bonuses
Cash in goods
Pay for losses
Goal
Most credits wins.
Credits from:
Winning specific cards during flight
Being farther ahead at the end of the flight
Having prettiest ship (least # of open connectors)
Cashing in goods
Credit loss from:
Paying for lost components
Game End
After 3 flights are taken