Either move up to 2 units 1 space or gain money (changes after technology cube is moved).
Units cannot move across rivers or into lakes unless they have or gain that ability.
Units can bring any number of resources along with them.
Mechs can bring any number of resources and/or workers with them (not the character).
You cannot enter your or any other home base as a move action.
Tunnels are connected and considered adjacent.
Any number of resources/units/structures can be in a single territory.
Workers cannot move (by themselves) into territories that have opponent units. They can move into territories with opponent structures and then gain control of that territory.
If a mech or characters moves into a territory with opponent workers they must stop and at the end of the turn the workers flee to their home base. You lose 1 popularity for each worker that flees.
A mech can carry workers into a space with enemy units.
Control of a territory stays until after combat.
Combat is resolved only after all moves are done. Attacker determines territory combat order.
If a character enters a territory with an encounter token it stops and after any combat, discards the token and draws an encounter card resolving it.
If a character is on the factory for the first time and after any combat, secretly take 1 factory card.