For each move icon spent, receive move points equal to hero attribute.
Move points are lost if not spent.
Diagonal movement is allow, even squeezing between two tight spaces.
Cannot enter a space containing another figure.
Can move through knocked down figures, but not end their turn on them.
If adjacent (even diagonally) to an enemy, spend 1 extra move point for each adjacent enemy to break away.
Follow terrain effects. Slow, unstable, harmful.