Nuns on the Run

  • 2-8 players

Setup

  • Guards:
    • Guard figures are placed in Abbess's Cell (loc 26)
    • Draw a Blessing card for each guard figure (face down)
    • Take the guard movement cards
    • Take a path card starting at the Abbess's Cell, 1 for each guard (face up)
  • Novices:
    • Novice tokens in own cell (loc 1-6)
    • Take a Secret Wish card (face down)
    • Take 4 movement cards
    • Draw 1 random Blessing card (face down)
    • Status card and log sheet

Game Turn

  1. Novices move (twice in turn 1, using the same movement card)
    1. Note movement on logs
      • Check for Line of Sight, for each dot you move through
      • If leaving Line of Sight, place a vanished token between the last space seen and where you moved to
      • You cannot move through a guard
    2. Reveal movement cards
    3. Roll for making noises
  2. Guards move
    1. Move guard figures
      • Guard must move along path unless there is any token on the board
      • Novices: check for Line of Sight for each dot movement
    2. Reveal movement cards
    3. Remove all tokens
    4. Roll for hearing noises
  3. Move turn marker
  • When a guard completes a path, discard the path card and choose a new one
  • If a novice is ever in the Line of Sight of a guard, they must place their player token on the board
  • A novice is captured when a guard moves onto the same space
  • When a novice is caught, they lose their secret wish, but not their keys.

Goal

  • Guards
    • Accumulate capture points greater than the # of players
    • If no novice wins by the end of the 15th turn
  • Novices
    1. Obtain key
    2. Obtain Secret Wish
    3. Return to cell before the end of turn 15

Game End

  • When a novice has her key and secret wish and returns to her cell
  • When the guards accumulate more capture points than # of players
  • When 15 turns have been completed