Discworld: Ankh-Morpork
Setup
- Shuffle random event cards
- Place 1 trouble marker on The Shades, The Scours & Dolly Sisters
- Separate the player cards into green and brown bordered decks
- Shuffle brown deck and place it by the board, face down
- Shuffle green deck and place it on top of the brown deck
- Each player:
- takes 12 minion pieces
- takes 6 building pieces
- places 1 of their minions on The Shades, The Scours & Dolly Sisters
- 10 Ankh-Morpork dollars
- 1 personality card (keep secret)
- 5 player cards
2 player notes
- Remove Chrysoprase card from personality deck
- Remove Hubert and Cosmos Lavish cards from the brown deck
Game Turn
- Choose 1 card to play. Follow whatever it says on the card.
- Possibly play more cards.
- Draw cards to bring your hand back up to 5
Actions
- Silhoutte = Place a minion
- Building = Place a building
- Skull & Crossbones = Assassination
- Shield = Remove 1 trouble marker
- Coin = Take money
- Scroll = Scroll (action text on card)
- Star = Random Event (not skippable)
- Card Flip = Play another card
- Hand = Interrupt
Goal
- Every personality has a different victory condition
- Commander Vimes wins if the draw pile is exhausted and no one else has won
Game End
- When a personality victory condition is met
- When the draw pile is exhausted. Command Vimes wins.