Table of Contents
Viticulture: Essential Edition
Setup
- Each player takes (in their chosen color):
- 5x worker meeples
- 1x grande worker meeple
- 1x wake-up rooster meeple
- 1x victory point token (cork)
- 1x residual payment tracker tokens (bottle)
- 8x unique structure tokens
- 1x vineyard mat
- 3x field cards (£5, £6, £7)
- 1x random mama card and 1x random papa card - These determine starting cards and resources. (Mama and papa cards are only used for game setup)
- Each player places:
- Rooster above the wake-up chart
- Cork token on the “start” points space.
- Bottle token in the middle of the residual payment tracker
- Field cards field side up on the vineyard mat
- Shuffle green, yellow, purple and blue cards and place them on the board
- Determine start player by randomly selecting a rooster token
Game Turn
The game is played through spring, summer, fall and winter.
Spring
- Starting with first player, each player places their rooster on the wake-up chart
- This determines player turn order for the year
Summer
- Starting with the top player, each player does one of the following:
- Place 1 worker on a summer space and then take that action
- 2 player game, only 1 action space. (see book)
- Grande workers can be placed on full spaces. (Bonuses are awarded as well)
- Pass, saving worker(s) for winter (cannot play workers that season)
- Actions:
- Draw Vine Card - Draw one vine card. (Bonus: draw additional card)
- Give a Tour - Gain £2. (Bonus: gain +£1)
- Build Structures - Build 1 structure by paying the cost (Bonus: gain +£1)
- Play Visitor Card - Play 1 summer visitor card and resolve it's effect (Bonus: play another card)
- Sell Grapes - Sell 1 or more grape tokens from the crush pad. See board for value. (Bonus gain 1 point)
- Alternatively you can sell an empty field or buy a new field.
- Plant Vines - Plant 1 vine in an empty field, or stack on a previous vine.
- A field cannot exceed it's max value (add up all vine values)
- Vines stay planted for the game unless you use Yoke or a visitor card to Uproot.
Fall
- Starting with top player, each player will draw either a summer or winter card.
Winter
- Starting with top player, each player will place 1 worker on a winter space and take that action
- Continue until all workers are used
- Actions:
- Draw Wine Order Card - Draw 1 wine order card. (Bonus: Draw 1 more card)
- Harvest Field - From 1 field, add grape tokens to crush pad based on yield (p14). (Bonus: harvest another field)
- Play Visitor Card - Play 1 winter visitor card. (Bonus: Play 1 more card)
- Make Wine Tokens - Turn 2 grapes on crush pad into wine. (p14/15) (Bonus: Make 1 more wine token)
- Gain 1£ - This space is not limited to 1 worker.
- Train a Worker - Pay £4 to hire a new worker (for next year).
- Fill Wine Order - Fulfill criteria on wine order card and then discard it. (Bonus: Gain 1 point)
Year End
- Age grape and wine tokens
- Move grape and wine tokens up one
- Return workers
- Collect residual payments
- Discard down to 7 cards
- Remove rooster tokens (rotate first player token)
Goal
- Most points win
- Ties are broken by:
- Most lira
- Total value of wine in cellar
- Total value of grapes on crush pad
Game End
- Once someone reaches 20 victory points, the current year will be played through to the end