Shadows over Camelot

  • Base Game: 3-7 players
  • Merlin's Company: 3-8 players

Setup

  • Place game boards in middle
    • Quest for Lancelot face up
  • Place Excalibur, Lancelot's Armor & Holy Grail on respective quests
  • Each player gets:
    • Random Coat of Arms
    • Life points die
    • 1 Merlin card
    • 5 more White cards
    • Random Loyalty card (keep secret)

Merlin Expansion

  • Shuffle 16 travel cards to form the Travel Deck
  • Merlin figure next to Travel Deck
  • Add the 14 new black cards to the black deck
  • Add the 23 new white cards to the white deck

Game Turn

  1. Progression of Evil. 1 of the 3 following actions:
    • Draw a black card
    • Add a siege engine to Camelot
    • Lose a life point
  2. Heroic Actions. 1 of the 5 following actions:
    • Move to a new quest
    • Perform quest action
    • Play a special white card
    • Heal yourself
    • Accuse another Knight

If you sacrifice a life point you can take another different heroic action

Merlin Expansion

  • When moving to a new quest draw a travel card

Goal

  • Have 12 swords at Camelot with the majority of them white
  • You get swords from completing quests

Game End

  • Game is a loss if:
    • 12 siege engines surround Camelot
    • 7 or more black swords are on the round table
    • All loyal knights are dead
  • Game is won if:
    • 12 (or more) swords are at the round table and the majority of them are white