Table of Contents
Shadows over Camelot
Setup
- Place game boards in middle
- Quest for Lancelot face up
- Place Excalibur, Lancelot's Armor & Holy Grail on respective quests
- Each player gets:
- Random Coat of Arms
- Life points die
- 1 Merlin card
- 5 more White cards
- Random Loyalty card (keep secret)
Merlin Expansion
- Shuffle 16 travel cards to form the Travel Deck
- Merlin figure next to Travel Deck
- Add the 14 new black cards to the black deck
- Add the 23 new white cards to the white deck
Game Turn
- Progression of Evil. 1 of the 3 following actions:
- Draw a black card
- Add a siege engine to Camelot
- Lose a life point
- Heroic Actions. 1 of the 5 following actions:
- Move to a new quest
- Perform quest action
- Play a special white card
- Heal yourself
- Accuse another Knight
If you sacrifice a life point you can take another different heroic action
Merlin Expansion
- When moving to a new quest draw a travel card
Goal
- Have 12 swords at Camelot with the majority of them white
- You get swords from completing quests
Game End
- Game is a loss if:
- 12 siege engines surround Camelot
- 7 or more black swords are on the round table
- All loyal knights are dead
- Game is won if:
- 12 (or more) swords are at the round table and the majority of them are white