Table of Contents
Galaxy Trucker
Setup
- Components face down in a pile
- Flight board off to side
- Randomly choose 8 adventure cards and split into 3 piles
- Players take:
- Starting color cabin
- Ship #1 board
Game Turn
- Build Phase
- Start timer and place on current round indicator
- After the initial timer runs out any player at any time can flip it over to the next lowest indicator.
- Only a finished player (with # token) can flip timer onto start space
- First player done takes #1 token and so on
- Flight Preparation
- Spot check (two variants)
- Lenient
- If flaw found, return # token and fix mistake
- Redistribute # tokens
- Harsh
- Players remove components until ship is fixed
- Removed components go in lost pile and must be payed for
- Place humans, aliens & batteries on ship
- Shuffle adventure cards together
- Flight Phase
- Go through adventure deck
- Flaws found during flight phase
- Correct mistake as above
- Pay 1 cred for violating the laws of physics
- Players may give up
- Players may HAVE to give up (rules, page 14)
- End of Flight
- Pay out bonuses
- Cash in goods
- Pay for losses
Goal
- Most credits wins.
- Credits from:
- Winning specific cards during flight
- Being farther ahead at the end of the flight
- Having prettiest ship (least # of open connectors)
- Cashing in goods
- Credit loss from:
- Paying for lost components
Game End
- After 3 flights are taken