Quarriors
Setup
- Set the 3 basic resource cards out (Assistant, Quiddity, Portal)
- Reveal 7 different classes of creatures
- Reveal 3 different classes of spells
- Place 2 assistant dice on assistant card
- Place 5 portal dice on portal card
- Place 5 matching dice on each of the creature and spell cards
- Each player gets:
- 8 quiddity dice
- 4 assistant dice
Info
- Dice
- Top Left = Level
- Top Right = Attack
- Bottom Left = Burst Symbol
- Bottom Right = Defense
- Dice Locations
- Active Pool - dice you roll this turn
- From this pool you can summon creatures, ready spells, gain quiddity or create immediate effects
- Ready Area - spells and creatures
- Creatures that you have summoned and spells that you have readied.
- Used Pile - spent or destroyed dice
- Dice that you have spent, creatures that are destroyed, dice you capture from the wilds. Dice stay here until there are no dice in the dice bag.
Game Turn
- Score creatures
- Draw and roll dice
- Ready spells and summon creatures (optional)
- Attack your rivals
- Capture 1 quarry die from the wilds
- Move dice to your used pile
Goal
- Be the first to reach:
- 20 points for 2 players
- 15 points for 3 players
- 12 points for 4 players
Game End
- When 1 players reaches the necessary points
- When 4 or more creature cards have no dice on them