Table of Contents
Specter Ops
Setup
- 2-3 Players
- Vehicle starts on `K17`.
- Agent rolls a die for each of the 4 mission objectives. Place token on objective and circle on movement sheet.
- Hunter players choose their hunters then the Agent player choose the agent.
- Hunters start in the car.
- Agent takes 3 equipment cards.
- 4 Players
- Vehicle starts on `K23`.
- Agent doesn't place mission tokens on the board. Keeps them secret until they are completed.
- Agent takes 5 equipment cards.
- Agent starts with 2 additional health.
- Place an extra escape point on `H1`.
- 5 Players
- Vehicle starts on `K23`.
- Agent doesn't place mission tokens on the board. Keeps them secret until they are completed.
- After all Hunters have chosen their hunters, the Agent will hand out the 4 Role cards.
FAQ
- Motion Detector
- If the Agent moved 0-2 spaces he does not have to declare a direction when the motion detector is used.
- If the car is moved at all, the motion detector cannot be used this turn. Vice versa if the motion detector was used, the car cannot be moved this turn.
- Hunters must start their turn in the car to use the motion detector. (Except for Puppet).
- Blue Jay's Holo or the Stealth Field does not confuse the motion detector.
- Car
- Hunters cannot attack or be stunned while in the car. Hunters may exit the vehicle and still attack (but not move).
- Car movement is considered hunter movement when it comes to special abilities like the Prophet and the Beast unless the car is moved by a different hunter.
- Line of Sight
- Hunters have to be on a road space to be able to see the 2 columns or rows of the road.
- The car or other hunters do not block line of sight.
- Equipment
- Equipment can be thrown over a structure.
- Blue Jay's Holo: Only one last seen token is placed. The agent can run through the LOS of hunters and still fool them.
- Stun
- A stunned hunter cannot make any type of attack including the Gun's special abilities.
- Special Abilities
- The Gun - Sniper shot and Quickdraw are mutually exclusive.
- The Beast & Cobra - Cobra's Ambush nullifies the Beast's Feral Strength.
- The Prophet - Cannot use precognition and motion detector in one turn. unsure of this rule